Admittedly, this was the day after the game was available on Steam and, a couple of weeks later, though still very sparsely populated, we did find a server with other players on. Sadly, our initial few plays were limited to exploring the various online maps available solo as we never found a single server with anyone else on it. On a modest Acer all-in-one dual core machine with onbboard ATI chipset and 4GB of RAM, the best we could hope for was 800×600, the lowest resolution offered, and it ran acceptably well at that level. 7-year-olds generally don’t have high-spec gaming rigs and, more often that not, have a budget-level machine or an older one they have inherited as the family machine is replaced. Frame rate was dreadfully slow, which we expected. The only limit would be your imagination and surely some enterprising soul will at some point create replicas of maps from that well known franchise.Īnd so, finally on to gameplay. The map editor, used for creating your own levels, is quite extensive and allows you to create small, medium and large levels with vary levels of landscape complexity to which you can then add various objects. If the developers instigate the body part movement mirroring the full figure rotation, this would be a fantastic tool and great fun. A bit more exploration and she’d finally worked out how to move around, realising that it’s you who moves around the body part and not the body part that rotates and then spent a happy hour or so playing around with the editor. If a seven-year-old says that’s how it should work, that’s how it should probably work. The small image of the entire body can be rotated and skewed with the mouse so why not just have the large selected body part mirror that action. She quickly became frustrated trying to rotate the body parts, and unable to find an obvious intuitive way to do so. My daughter issued a cry of glee and was keen to set to work.Īlas, the editor itself could do with some refinement. Because the characters are built of a great many more smaller blocks you can design your look in a lot more detail, even adding and taking away blocks, rather than simply being able to wrap a skin round the existing shape. While you can design a skin for Minecraft in an offline editor and upload, they are relatively simplistic The character editing in Blockstorm is the character editing that Minecraft would have if they ever did a second generation of the title. I have a 7-year-old girl who loves both Minecraft and that well known first-person-shooting franchise that she’s 11 years too young to buy, so the idea of a game that allowed both creativity and mindless bloodlust and wanton destruction sounded like exactly what the daughter ordered.Ī quick download and the game was installed and the first thing we looked at was the character editor. The premise sounded very intriguing and the demo video looked good. There are plenty of ways to crush your enemies in Blockstorm.Blockstorm, the latest title from Gameshark, is a title for which I was delighted to receive the chance to test out the alpha version. Vast Arsenal: Players can modify, create, and expand a vast arsenal of weapons, from explosives to sniper rifles. Multiple game modes available, with more planned for the future. Team-based Multiplayer: Large teams square off in sprawling, destructible arenas. Removing supports and pillars will cause rooftops to crash down on your enemies. These arenas an then be saved for future play.ĭestroy the Environment: Rockets, bullets, bombs, shovels - anything can be used to demolish the environment. The game allows players to build their own avatars and arenas, and then destroy them in widescale firefights.Ĭreate the Environment: Just like any other voxel-based game, players are free to construct their own arenas, characters, and weapons block-by-block. Blockstorm is a voxel-based 3D shooter, combining the building aspects of Minecraft with environmental destruction and team-based multiplayer deathmatches.
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